I'm back after many years, I know, I am a boring individual: the good old assets I did some time ago reworked; since I don't have much time. Working on set I've learned a lot about lighting and being also a vfx artist gave me the opportunity to learn Arnold renderer (this engine is amazing, you can render whatever you want and it gives you brethtaking cinematic looking images). I wanted to test the ACES color workflow and subsurface randomwalk shader on a character to see how good these metods are. I think I am better at look development rather than sculpting nowadays. Hope you like it, Arstation seems to have changed quite a bit since my last visit. Cheers!